Four ways we work with clients and creators, whether you need one piece of the pipeline or all of it, start to finish.
Character, world, arc — we make it stick. We get in early, stress-test the concept before a studio does, and leave you with a bible strong enough to survive notes. That means real scrutiny on what the story is actually about, not just a polish pass on what's already there, so the foundation holds up long after we've handed it back.
Concept art, style guides, universe building. Every design choice ties back to character and story — not just what looks good in a portfolio. We treat visual development as an extension of the writing: a character's silhouette, a world's color language, a prop's wear and tear all carry story information, and we design with that in mind from the first sketch.
Series, shorts, and ads — full pipeline. Boards through final comp, run by a crew that's shipped for networks who don't accept excuses. We handle 2D, 3D, and rigged production depending on what the project actually calls for, and we bring in vetted outside collaborators when a job needs more hands than our core team.
End-to-end oversight. Budget, schedule, delivery — we keep the trains running on time so the creative side can actually stay creative. That includes vendor and freelancer coordination, milestone tracking, and the unglamorous logistics work that determines whether an ambitious project actually ships on time and on budget.
Tell us what you need — one piece of the pipeline or all of it, start to finish.